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In the arcane caverns of the Wyrdhollow, cosmic omens and dire portents abound. Those with the wit to interpret these signs can avert the vicissitudes of cruel fate and lead their followers to fortune untold. Such warbands follow strange auguries and subterranean constellations that point them to places of power, lost relics, and objects that can shape the very future. Will you walk the Paths of Prophecy to a glittering destiny, or be cursed to strife and obscurity?
Get stuck into Warhammer Underworlds or mix up your game with the complete Paths of Prophecy Rivals deck, usable by any warband – including those from past seasons. These cards can be used as a standalone deck in Rivals games, mixed with a warband's unique cards for Nemesis games, or used to build a deck from the ground up in Relic games. This deck doesn’t include any spells, so warbands from any season can put it to good use.
Each card is brand new to the game, focused on seizing and holding specific objectives according to their prophetic significance. Warbands with lots of models which look to control the board, such as Skabbik's Plaguepack and Grinkrak's Looncourt, will find Paths of Prophecy particularly suited to their play style.
This deck contains a 32-card universal Rivals deck consisting of:
– 12x objective cards
– 10x gambit cards
– 10x upgrade cards
– 1x background card that includes a deck list of the Paths of Prophecy cards
You'll need a Warhammer Underworlds warband, including their fighter cards, to use the contents of this deck.
The Rivals format is designed to be the most accessible way to play Warhammer Underworlds, as players face off using pre-made decks in a test of skill. Rules for all formats can be found on the Warhammer Community Website.